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The original PSVR:, as impressive as it was, felt a little tacked on to the PS4 experience. There were many inconsistencies, the most notable of which was the exclusion of HDR passthrough in the original breakout box, at a time when Sony was really promoting the emerging TV technology. In fact, the very existence of the breakout box indicated how disconnected it was from the main console, resulting in a spaghetti of cables that ultimately became a pain to manage.

PSVR2: will avoid that problem because the headset was built and designed alongside the PS5, according to Sony’s senior vice president of platform experience, Hideaki Nishino. Speaking to Famitsu, he confirmed that while the headset was developed by a different team, they worked in parallel with the people responsible for the console to deliver a streamlined experience overall. That extends to a setup that will require just one cable running to the front of the new generation car.

“There’s a single USB-C port on the front of the PS5, but it’s actually been made in anticipation of plugging in the PSVR2,” Nishino admitted via Google Translate. “PSVR still had issues connecting with the PS4 system, so to clear those things up, we originally designed it with the PS5 in mind.”

It’s worth noting that in addition to all the new technology included in the headset, the PS5’s tentacle features will massively improve immersion in PSVR2. Things like 3D audio and even lightning-fast load times on the system’s SSD will all be leveraged through virtual reality gaming, enhancing the headset experience. Combine all of this with haptic feedback, better motion tracking, and skinned rendering, and we’re in for a real treat.

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