The Knight Witch deserves more attention than it gets. It’s a Metroidvania shmup in which you fly around, blast enemies with weapons, and cast spells from a deck of cards. For all the fervor of combat, it’s also deeply comfortable, with lush 2D art and sweet character interactions in an underground post-apocalyptic world that’s still somehow filled with plants, rustic cabins, and cute market stalls. A free demo is now available.
Here is the launch trailer.
The Metroidvania elements probably need no explanation at this point, but each region of the map consists of different rooms that contain special encounters, optional challenges, new powers and routes to unlock, and a boss fight. Where it differs from many of its peers is that The Knight Witch is not a platformer. You fly rather than jump, and you’ll need to shoot while avoiding the bullet patterns fired by the mechanical golems that invade your home.
The combat looks flashy and powerful from the start, but becomes more interesting with the spell deck. You will reveal cards as you play and can choose to swap them into your deck, and at any given time you have three cards from your deck in your hand. These can be used in combat, assuming you have the energy to throw them. The spell can temporarily replace your gun with a machine gun, or throw knives at a nearby enemy, or drop a remotely detonated bomb. Charms are often extremely powerful, but they are common rather than special treatment.
If it’s not obvious, I’ve played The Knight Witch for a few hours now and I’m enjoying my time with it. It came out a few weeks ago, so there isn’t much “news” in this news. Still, it’s worth a try, and there’s a demo available from the Steam page.