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There’s a running joke in the fighting game community that Final Fantasy XIV, the wildly successful massively multiplayer online role-playing game (MMORPG), is a retirement home for former fighting game players.





As it turns out, the game’s director and producer, Naoki Yoshida (Yoshi-P), once annoyed Zangief in the Street Fighter EX series due to his 57-game winning streak, where he also choked the game’s developers. that process.









The fighting game’s roots run deep, and Yoshida relayed the story back in 2018 in an interview with 4Gamer via Reddit / Twitter:. Yoshi-P was attending the Amusement Machine Operators Union (AOU) show, now known as the Japan Amusement Expo (JAEPO), a long-running convention where video game developers showcase their arcade games.


The story gets a little hazy here, as the exact game and date wasn’t made clear during the interview, but based on what we know about this timeline, it’s likely around 1997 or 1998, and Arika was running a loctest ) at an AOU convention, probably for Street Fighter EX 2.


In the past, it was common for fighting game developers to run tests before releasing a game to help tweak the balance and get a feel for how it would be played by the general public.


The man who would go on to produce and direct Final Fantasy XIV went on a 57-game winning streak at the event, and even beat three of Arika’s developers. Yoshida said he destroyed them.


This resulted in Zangief being severely nerfed in the release version of Street Fighter EX 2. Zangief was widely considered one of the best characters in Street Fighter EX back in 1996, but was considered to be much weaker in its sequel, which was released in 1998. According to Yoshida, it had everything to do with him.


Zangief tends to be one of the most polarizing characters in the entire Street Fighter universe in terms of his balance, as this isn’t the first time a player has had huge wins with him in a placement test and has caused the developers to nerf him for it, as this has actually happened in Street In Fighter 2.


The fact that history repeated itself a few years later in another game with Zangif is pretty hilarious.


Zangief’s style of play can lead to amazing runs for players if they figure out how to navigate around his many flaws, as his okisema and pressure abilities are often at or near the best when he closes the ground on the other player.


There are many video game developers who have created highly successful titles that can trace parts of their history back to Capcom’s Street Fighter 2 and the fighting game revolution that took place after its release in 1991. Now we can add the director and producer of Final Fantasy XIV. Naoki Yoshida (Yoshi-P), to that list.







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