Striking Distance Studios’ debut game The Callisto Protocol has reportedly fallen short of its sales targets, prompting Krafton investors to “lower their target share prices.”
That’s according to a translated article on Korean website MK Odyssey, which said the horror of the operation, which cost 200 billion won (£132 million / $161.5 million) over three years, had affected the value of parent company Krafton “due to a lack of sales “.
According to Samsung Securities, Krafton expected to shift five million copies of The Callisto Protocol, but with only two million copies sold so far, the stockbroker now believes that it “will not be easy” to reach that milestone.
That, combined with the game’s mixed reception, which the article blamed on Callisto’s single-player approach and shortened launch time, has sent Krafton’s stock price plummeting.
“Ultimately, Callisto Protocol’s frenetic action and brutal combat still impressed me in all the right ways, building on what makes Dead Space brilliant and building on that impressive framework,” I wrote of The Callisto Protocol. in my review that sounded. On the PS5, during which I had no performance issues whatsoever.
“It’s impossible to avoid the Dead Space comparisons, but while The Callisto Protocol lacks some depth and tension, it makes up for it in production value and bloody fun.”
Several former Striking Distance employees were not credited for their work on The Callisto Protocol, which was described by one developer as “crude.”