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The second beta of Street Fighter 6 at the end of next week is still a closed test, but many more players from around the world will be accepted to participate, as everyone from the first beta has been invited to return for the second lottery.

DreamKing and I were lucky enough to participate in the first beta and learned some gameplay tips while doing so that we will definitely use and expand on this second time around. We discuss three important aspects of core SF6 gameplay in the new Talk and Block video embedded below, and you’ll be glad to know them before you jump into this weekend’s action.

The first tip relates to the importance of Drive Rush combos that occur as an integral part of the experience. Many die-hard gamers have compared the Drive Rush mechanic to Street Fighter 4’s Focus Attack Dash Cancel (FADC) maneuver, and while there are certainly similarities, the most important part of Drive Rush still happens. after you use it

DreamKing and I discuss the four shots Drive Rush gives to normal attacks after its use, as well as the fact that you gain extra juggling properties from DR.

Understanding how useful this is for not only continuous combos, but also putting pressure on your opponents to try and open them up will give you a huge advantage over any competition that hasn’t studied DR to this degree.

We also talk about how scaling seems to work (and the admittedly weird decisions the developers made in its current implementation), as well as the general flow of stomping in Street Fighter 6.

Watch the video (or just listen) via the tab below, and if you like what you hear and/or learn something you didn’t know, please like, comment, and subscribe to our YouTube channel.

00:00 – grounded Drive Rush Combos
04:26 – The scale looks weird.
11:58 – Footsie stream



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